WORK DONE //
IOS 27 Trailer
IOS 27 Trailer
IOS 27 Trailer
IOS 27 Trailer
ROLE IN PROJECT
ROLE IN PROJECT
Motion Designer
Motion Designer
PROJECT YEAR
PROJECT YEAR
2026
2026
DURATION
DURATION
6 Days
6 Days
Company
Company
Motion Design
Something Else Too
description
description
description
Every year before an Apple event, the internet builds its own version of what's coming. This year, the rumor everyone kept repeating was Liquid Glass, deeper, more customizable, controls that felt less like UI and more like material. I wanted to see that rumor before Apple did.
No client, no deadline, just a personal exercise in restraint. The hardest part wasn't the glass itself, it was resisting the urge to overdo it. Real Apple presentations move like they have nothing to prove: a slow push into the lock screen, light catching the interface at just the right angle, one idea building calmly into the next instead of cutting to keep you interested. I leaned into that same patience, treating every transition as if it needed to earn its place rather than just look impressive.
I built it as a 3D-driven walkthrough, refraction, depth, that sense of glass genuinely reacting to what's behind it, because that's the whole promise of the concept: an interface material that feels alive rather than flat. Posting it wasn't really about predicting a keynote. It was about proving to myself that I could hold Apple's restraint for an entire video without breaking it.
Every year before an Apple event, the internet builds its own version of what's coming. This year, the rumor everyone kept repeating was Liquid Glass, deeper, more customizable, controls that felt less like UI and more like material. I wanted to see that rumor before Apple did.
No client, no deadline, just a personal exercise in restraint. The hardest part wasn't the glass itself, it was resisting the urge to overdo it. Real Apple presentations move like they have nothing to prove: a slow push into the lock screen, light catching the interface at just the right angle, one idea building calmly into the next instead of cutting to keep you interested. I leaned into that same patience, treating every transition as if it needed to earn its place rather than just look impressive.
I built it as a 3D-driven walkthrough, refraction, depth, that sense of glass genuinely reacting to what's behind it, because that's the whole promise of the concept: an interface material that feels alive rather than flat. Posting it wasn't really about predicting a keynote. It was about proving to myself that I could hold Apple's restraint for an entire video without breaking it.



